![]() ![]() Unhandled Exception: System.NotImplementedException: The method or operation is not implemented. The example displays output like the following: Private static aTimer Ĭonsole.WriteLine("\nPress the Enter key to exit the application.\n") Ĭonsole.WriteLine("The application started at |> ignore) The event handler displays the value of the ElapsedEventArgs.SignalTime property each time it is raised. Warranty not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.The following example instantiates a object that fires its Timer.Elapsed event every two seconds (2,000 milliseconds), sets up an event handler for the event, and starts the timer. This is free software see the source for copying conditions. Sprintf(rocket_trace, "%s%s", passed_way, rocket) Ĭompile file, run and delete after (my preference) $ gcc timeout.c -o timeout &. display trace of the rocket from a start to the end a string for display all trace of the rocket and the rocket itselfĬhar *rocket_trace = (char *) malloc(100 * sizeof(char)) will be simple return from function without throw error SetTimeout(10100) - timeout on 10 seconds and 100 milliseconds ![]() May be this examples help to you #include If you're trying to sleep and do work at the same time you need threads. It's better to sleep() most of the time then start checking the time. Repeatedly polling by reading the time and comparing to the done time (are we there yet?) will burn a lot of CPU cycles which may slow down other programs running on the same machine (and use more electricity/battery). You see it as pausing your program, but what they really do is release the CPU for that amount of time. ![]() Sleep(), usleep(), nanosleep() have a hidden benefit. See man 2 time, man gettimeofday, man clock_gettime. Making a timer works the same way except when you add your time to wait you need to remember to manually do the carry (into the time_t) if the resulting microseconds or nanoseconds value goes over 1 second. For times less than 1 second you need to use gettimeofday() (microseconds) or clock_gettime() (nanoseconds) and deal with a struct timeval or struct timespec which is a time_t and the microseconds or nanoseconds since that 1 second mark. That will probably include resetting it by doing another fire_t = time(NULL) + seconds_to_wait for next time.Ī time_t is a somewhat antiquated unix method of storing time as the number of seconds since midnight but it has many advantages. If (my_t > fire_t) then consider the timer fired and do the stuff you want there. If the thread finishes normally, invoke a callback that kills the timer. ![]() If a timer expires, use the passed thread ID to abort the thread and kill its timer. Keep dictionaries for the active threads and their timers, keyed by the ManagedThreadId. Inside your loop do another my_t = time(NULL) You can start a for each thread and pass it the threads ManagedThreadId. A time_t is essentially a uint32_t, you may need to cast it. Then (for times over 1 second), initialize your timer by reading the current time: my_t = time(NULL) Īdd the number of seconds your timer should wait and store it in fire_t. I have seen good solutions for put a timeout to a function here or here, but I don't want a timeout for a function but for the script. If you already have a main loop (most GUI event-driven stuff does) you can probably stick your timer into that. Where 'mytimeout' is the function I need : it terminate the script in 'arg' seconds if the script is not terminated. ![]()
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