![]() ![]() There are a number of features that are in progress regarding temperature. Very hot/cold creatures do not change the air temperature yet either. The temperature behavior of flows has not been implemented yet. ![]() You can set fire to shrubs as an adventurer using the "g" command when you are standing near one. You should back up your save folders if you are updating from an older version. I'm partly through the temperature rewrite. QUOTE(Toady One Decem10:41 PM)Download (Click refresh on your browser if it doesn't show up) tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Although looking at some posts on the official forums it looks like you can have some laughs in adventure mode from the bugs if you want to give it a go. Although if you are going to play it it might be a good idea to backup your saves because i think fire is kinda abit buggy at the moment /tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. (scroll down abit I was too lazy to try and the find direct link)Īs you can see the post was dated 5th of December so it probably was broken in 0.22.120.23a but should be fixed in 0.22.120.23b I should think.Īlso as someone mentioned earlier a new version is out with fire and some bug fixes. Post from the Dwarf Fortress forums here. Incidentally, when I was testing it, all of the salmon that the humans brought spontaneously combusted in the depot and set it on fire. I've synched up the flags now and repaired old saves. It checks the parent civ during trade, and the site civ at the start, which explains the discrepancy. The site civ didn't have the dead flag, while their parent civ did. While a number of these were caused by accessibility, the greater part are probably caused by the game selecting the undead human sites as your trading partners. QUOTE(Toady One Decem11:35 PM)Okay, I've resolved the human caravan bug. Actually the newest version should fix it i believe. I'll try and find the topic i was looking about it later.Įdit- I was wrong about it being fixed a while ago. It's possible that your fort is just unaccessable to them i guess. Hmm about the caravans what version are you using? I believe human caravans were supposedly bugged a while ago but i believe that has been fixed quite a few versions ago though. Also, make sure you have blocks made out of dark and light stone too. Since it takes an awful long time to get all the necessary things to make raw clear and crystal glass, you should probably make some and just let it lie around in case somebody wants it. or maybe the game is bugged.Īlso, when a person in a fey mood asks for rough gems, they might be referring to a type of raw glass. It might be because that they can't get to my fortress. I am in my sixth year and I have yet to receive a caravan from either human or elven civilizations. Once I get a hundred or so I think my 2 square wide hallways are going to fill with traffic.Īlthough yea ore and gems are annoying >QUOTE(Shzar Dec 12 2006, 12:56 AM) 1587058 I have about 40+ dwarfs now and it already is starting to seem a little crowded. Which will probably come crashing down upon my 7 dwarves at some point (even though I don't let them mine the sides until the supports are complete).Īctually thats not too bad you might want big hallways later once your fort get a lot of dwarfs I believe even 2 square wide hallways get a bit small. I'm all greedy and refuse to leave any of it behind. On top of that you can go to caves or pyramids for tougher monsters, or search for a find your abandoned forts, which is tons of fun. Mayors are always in the mead hall, which can be a pain to find. Plus it takes a while to go from worldmap tile to worldmap tile. ![]() Speaking of which, is there anything to do in adventurer mode? I recruited like 4 guys and I just wander around looking for towns that don't really have anything in them.the 3 towns I did go to didn't seem to have any mayor or anything. THt way you can have multiple saves for different forts by switching between your folders. Just go to dwarffort\data\save and duplicate your save folder. They don't even let you create multiple fortresses at once. Is it possible to play in legends or adventurer mode while you have a fortress? It seems like there's only one game save of any type possible at any one time. ![]()
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